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RollerCoaster Tycoon 3 is a simulation and strategy computer game that simulates amusement park management. Developed by Frontier Developments and published by Atari, it was released in November 2004. more...
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It is the sequel to RollerCoaster Tycoon 2 and is the third game in the RollerCoaster Tycoon series. Although RollerCoaster Tycoon 3 is based on the previous games, Chris Sawyer, the developer of the first two titles, acted only as a \"consultant\" and was not involved in the programming of this game.
Gameplay
Like the previous two games, the objective of RollerCoaster Tycoon 3 is to complete a series of preset scenarios by successfully building, owning, and maintaining amusement parks. Players can choose from over 50 unique types of roller coasters like wooden, steel, looping and inverted coaster and can also build merry-go-rounds, chairswings, enterprises, Skywheels, bumper cars, swinging inverter ships, gravitrons, log flumes, and ferris wheels, among other rides. Players can also build their own roller coasters, laying out individual track pieces, choosing direction, height, and steepness, and adding elements such as corkscrews, loops, and even on-ride photos. Furthermore, the player can modify the foliage, landscaping and themeing of the park. Players must also balance the needs of the park's visitors by placing concession stands and facilities. The player also must manage the park's budget in the costs of their staff, ride construction and operations, and the income from rides, concessions, and the park entry fee.
Returning to the third game in the series is the \"career\" mode. Each scenario has 3 sets of goals: Apprentice, Entrepreneur, and Tycoon. In this game, as requested by fans for years, a Sandbox Mode has been added. It allows players to create their own amusement park without any money restrictions or objectives. Players can also design custom scenarios and coasters, as in RollerCoaster Tycoon 2.
Comparison to previous games
The game marks the series' shift to fully 3D graphics, doing away with the isometric viewpoint of the previous two games. However, the player may choose for the game to be viewed on an isometric viewpoint if they wish, meaning the isometric camera hasn't been completely abandoned. For the first time in the series, players can rotate the view of the park 360 degrees, as well as zoom in and out to any degree. One of the most notable additions to RollerCoaster Tycoon 3 is the \"CoasterCam\", or the tool allowing players to 'ride' their own creations. Firework shows are new to the game, allowing the player to make shows and time them to in-game music. Another feature was the ability to import coasters from the previous games into RCT3. The dashboard and build menu were also both redesigned. Water is reflective, and with the new terrain tools - with options specially created for hill and lake creating - hills and ponds look natural. Rain is handled differently, and can happen at any time of day. Hours and minutes have been added, and parks have hours they are open. The player can also speed up the game's time. Physics are more exact, so rides look and move realistically and coasters have more realistic intensity ratings.
Read more at Wikipedia.org
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